I have a mocap animation which is wrongly placed and rotated; the root bone is located at X= -184 and so on, and is at about 30 degrees in the global Z axis in the starting frame, which is frame #2.
I've fixed the position through the graph editor, so the location is not an issue, but I don't know how to fix the rotation so that it is aligned with the Y axis for the love of my life.
The solution would be to simply rotate the root bone in pose mode by -30 degrees in global Z; the problem is, how do you do that across all frames?
You can manipulate the local rotation values in graph editor, but not the global ones. Also, is bad starting rotation and location a common motion capture problem? If so, what's the term for that? Here's the blend file if you want to take a look: https://pasteall.org/blend/452db145f94a41c9a650c3438ecde929