I have an ice cube in my scene that is melting. I want a slow melt so didn't want to use fluid to geometry. So I have my ice cube with a flow object ontop of it acting as the water dripping from the cube. The cube melts by using shape keys. I have used sculping to replicate the ice shrinking. Animating the shape key number value, making the ice cube shrink as the water runs down it. However the water flow effector only follows the first shape, even though the mesh is being "compressed". How do I replicate this, do I apply scale to the animation in each time the shape changes? Is there something I need to change? I have attached images of my work flow below.