Hi, im trying to make a fluid simulation for a smoothie commercial but im having trouble recreating the exact texture. Any help would be appreciated.
Try something like this. It's just 3 Voronoi Textures (of varying sizes) with their vectors warped slightly by a Noise Texture so they don't create such "uniformly circular" dots.
The largest Voronoi, I used to represent "big fruit bits" floating in the background, and gave them some varying color to the base, so they make subtle "lumps" of color.
The middle Voronoi Texture I used to give the "black bits" as well as color the main "liquid" more green. I mixed this color with the background fruit, and still unhappy with the result, I used a Hue/Saturation/Value node to desaturate the color slightly, and tint it a bit more to the blue side.
I simply used the top Voronoi texture to add "white pulp bits" to the final result. I increased the roughness very slightly, and gave it a small subsurface value to mimic the liquid. It may or may not be needed - just keep the value low (<0.2) to keep it realistic.