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I am making a mod for Risk of Rain 2 and the option "preserve volume" on the armature would greatly increase the quality of the animation. Bad thing is, Risk of Rain 2/Unity does not support that option in the armature. Is there a way to recreate the effect of that option, without actually using it? If its a modifier it has to be one I can apply at the end.

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  • $\begingroup$ You need to be looking at Unity, not at Blender. The keywords you're looking for is "quaternion skinning". Quick Google got me forum.unity.com/threads/… , free, untested. If you can't change the code of the Unity game you're modding, you're probably out of luck-- you're at the mercy of whatever the designers chose to implement, which probably does not include what you want. (Outside of the absurd "make a bone for every vertex" kind of options.) $\endgroup$
    – Nathan
    Aug 10, 2021 at 18:04

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