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If i make a lower letter e and give it some height and a smooth bevel it will look great. But the flat top face of it will consist of a bunch of really thin triangles which makes the shading look bad. My approach has been to delete all front faces and try to grid fill them but i guess the "hole" in the e prevent me from use it.

Is there any simple way to do this (hopefully without messing with any vertices)?

letter e with very thin triangles

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  • $\begingroup$ Try X > Limited Dissolve, it dissolves vertices according to the defined angle $\endgroup$
    – moonboots
    Aug 10 at 13:39
  • $\begingroup$ @moonboots: damn....that's good. And i did this manually.....🤦‍♂️ $\endgroup$
    – Chris
    Aug 10 at 14:09
  • $\begingroup$ Thanks, thats great! $\endgroup$ Aug 10 at 14:09
  • $\begingroup$ ...ehm sorry now I got a new problem ;) How do I mark this question as solved, and @moonboots comment as an answer? $\endgroup$ Aug 10 at 14:19
  • $\begingroup$ he did answer -> just check the checkmark left to his answer $\endgroup$
    – Chris
    Aug 10 at 14:24
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Select all and press X > Limited Dissolve, it dissolves the vertices according to the angle defined in the Operator box.

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In addition to the approach from moonboots here's a technique that seems not to be widely known.

  • In edge select mode, select any of the diagonal edges on the face of the e.
  • select linked. This will select all of the edges on the face, except the perimeter.
  • dissolve edges. This will leave yo with an awful surface selected that seems to have no relationship to anything.
  • delete edges. This will leave you with the face completely empty.

E with a missing face

The next step depends on whether the letter has holes, as the lower case E does. You need to create faces that leave you with no holes. In the case of the E, making a face out of the cross bar works:

Using the cross bar to avoid the hole.

For most fonts, this will allow you to select the edge loop that makes up the rest of the empty face.

E with edge loop selected

Make that into a face. Now you have ugly shading.

Ugly shading

Select all of the faces that make up the surface of the character and inset them.

Insetting the faces

This creates a face loop that controls the shading problem.

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