If i make a lower letter e and give it some height and a smooth bevel it will look great. But the flat top face of it will consist of a bunch of really thin triangles which makes the shading look bad. My approach has been to delete all front faces and try to grid fill them but i guess the "hole" in the e prevent me from use it.

Is there any simple way to do this (hopefully without messing with any vertices)?

letter e with very thin triangles

  • $\begingroup$ Try X > Limited Dissolve, it dissolves vertices according to the defined angle $\endgroup$
    – moonboots
    Aug 10 '21 at 13:39
  • $\begingroup$ @moonboots: damn....that's good. And i did this manually.....🤦‍♂️ $\endgroup$
    – Chris
    Aug 10 '21 at 14:09
  • $\begingroup$ Thanks, thats great! $\endgroup$ Aug 10 '21 at 14:09
  • $\begingroup$ ...ehm sorry now I got a new problem ;) How do I mark this question as solved, and @moonboots comment as an answer? $\endgroup$ Aug 10 '21 at 14:19
  • $\begingroup$ he did answer -> just check the checkmark left to his answer $\endgroup$
    – Chris
    Aug 10 '21 at 14:24

Select all and press X > Limited Dissolve, it dissolves the vertices according to the angle defined in the Operator box.


In addition to the approach from moonboots here's a technique that seems not to be widely known.

  • In edge select mode, select any of the diagonal edges on the face of the e.
  • select linked. This will select all of the edges on the face, except the perimeter.
  • dissolve edges. This will leave yo with an awful surface selected that seems to have no relationship to anything.
  • delete edges. This will leave you with the face completely empty.

E with a missing face

The next step depends on whether the letter has holes, as the lower case E does. You need to create faces that leave you with no holes. In the case of the E, making a face out of the cross bar works:

Using the cross bar to avoid the hole.

For most fonts, this will allow you to select the edge loop that makes up the rest of the empty face.

E with edge loop selected

Make that into a face. Now you have ugly shading.

Ugly shading

Select all of the faces that make up the surface of the character and inset them.

Insetting the faces

This creates a face loop that controls the shading problem.


Your Answer

By clicking “Post Your Answer”, you agree to our terms of service, privacy policy and cookie policy

Not the answer you're looking for? Browse other questions tagged or ask your own question.