I'm trying to bend the object shown in the photo around the z-axis of the axis in front of it. I'm following the process shown in this video: https://www.youtube.com/watch?v=iq2_goboheo&ab_channel=GamemakerGameProgrammingCourse , but I cannot get it to work for my object. shape with axis in front of it

In the video the guy uses the loop cut function in order to allow a square bar to bend round an axis, but I cant work out how to apply the correct loop cut to my object. I can only get the following loop cuts: enter image description here enter image description here Instead I want the loop cut to run down the face of the object.

And when I use the simple deform modifier the shape awkwardly rotates around the axis and becomes thicker.

enter image description here

Is there any way to fix this issue, or can someone suggest another way to make a curved object. This object needs to sit flush against a sphere.

  • $\begingroup$ if you want your obect to rotate around Z, it needs the right topology, you can cut a vertical grid with the Knife Project tool for example. Also make sure that you've applied the rotation (Ctrl A (Apply) > Rotation. If it doesn't work please share your file: pasteall.org/blend $\endgroup$
    – moonboots
    Aug 10 at 12:42
  1. This isn't an issue , this happens due to a big ngon in center of your mesh and not a good "origin position"
  2. in this kind of situations , i prefer using Edge crease (Shift+E while selecting boundary edges)
  3. also i prefer to learn topology before struggling with software polygonal modeling softwares are different from Cad modeling softwares .
  4. I guess you are modeling a gamepad and i don't prefer using deform workflow (which is used in cad programs) just go with "polygon modeling" or watch tutorials about it and go on . here is the video that i uploaded for you to use for your purpose btw : YoutubeLink

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