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I'm currently creating text and applying an offset so that the text/font is a bit thicker. This sometimes creates letters that overlap themselves depending on the font used. After converting the text to a curve or mesh I would like to either join these overlapping parts or create a cut where the overlap occurs. I'm curious to know the most efficient way to do this in blender 2.93.

Face

Curve

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    $\begingroup$ if you're talking about a mesh, you can use the TinyCAD addon, then select all, right click > TinyCAD > XALL, it will remove the faces, merge by distance, fill the faces $\endgroup$
    – moonboots
    Commented Aug 10, 2021 at 10:35
  • $\begingroup$ Awesome! Exactly what I was looking for :) Thanks! Is there a way to do the same thing or something similar with curves? $\endgroup$
    – jhowsick
    Commented Aug 10, 2021 at 12:30
  • $\begingroup$ not that I know, but you can convert a mesh to curve $\endgroup$
    – moonboots
    Commented Aug 10, 2021 at 12:32
  • $\begingroup$ but keep in mind that you can't create curve vertices that are connected to more than 2 vertices, so your topology must be compatible to this constraint $\endgroup$
    – moonboots
    Commented Aug 10, 2021 at 12:39

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Why not just use the text object in blender?

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You can use the text object like any other text editor (just jump into edit mode with tab like normal

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You can add your modifiers as normal (some are not available as with a text object)

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But if you convert your text object to a standard mesh, you can do whatever you want with it

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The geometry is a bit rough, but you can re-topologise it once you're done modifying it if you need to

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  • $\begingroup$ Thanks but that's what I'm doing already. I'm just looking for an automated way to intersect the overlapping parts of a single mesh so that I can dissolve the vertices/edges/faces that do so $\endgroup$
    – jhowsick
    Commented Aug 10, 2021 at 12:38

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