I'm currently creating text and applying an offset so that the text/font is a bit thicker. This sometimes creates letters that overlap themselves depending on the font used. After converting the text to a curve or mesh I would like to either join these overlapping parts or create a cut where the overlap occurs. I'm curious to know the most efficient way to do this in blender 2.93.
Why not just use the text object in blender?
You can use the text object like any other text editor (just jump into edit mode with
tab like normal
You can add your modifiers as normal (some are not available as with a text object)
But if you convert your text object to a standard mesh, you can do whatever you want with it
The geometry is a bit rough, but you can re-topologise it once you're done modifying it if you need to