What is your best method for achieving repetitive textures wrapped around a rounded corner of a mesh, like in the image?

If your method avoids UV unwrapping or coding - even better! Thanks.enter image description here

  • $\begingroup$ If you're using bitmap textures, you have to use UVs, if you plan to keep this in blender you can use tiling procedural nodes without UVs, so can you clarify on what your plans are please $\endgroup$
    – James
    Aug 10, 2021 at 8:46
  • $\begingroup$ I'd like to wrap a beveled cube in a marble tile texture where the texture rounds the corners like in the image in this satisfying neat and accurate way. Have a look at D-tile website. thanks $\endgroup$
    – JKCapeTown
    Aug 10, 2021 at 8:54
  • $\begingroup$ Check out this kind of answer $\endgroup$ Aug 10, 2021 at 9:30
  • $\begingroup$ @JKCapeTown I'm going to assume you're going to keep this in blender, as such you can use nodes for this, however I'd build substance in substance designer, and utilise planar UVs with tiling textures $\endgroup$
    – James
    Aug 10, 2021 at 10:50

1 Answer 1


If you unwrap the mesh before any bevelling it should work, so if you unwrap the mesh and then add bevel, it would look fine.


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