What is your best method for achieving repetitive textures wrapped around a rounded corner of a mesh, like in the image?
If your method avoids UV unwrapping or coding - even better! Thanks.
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Sign up to join this communityWhat is your best method for achieving repetitive textures wrapped around a rounded corner of a mesh, like in the image?
If your method avoids UV unwrapping or coding - even better! Thanks.
If you unwrap the mesh before any bevelling it should work, so if you unwrap the mesh and then add bevel, it would look fine.