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I want to union a cylinder with a cube and achieve a bevel as well.

As seen in the picture. I've tried a simple union and applied a bevel and subsurface but it's causing weird geometry.

Any help will be appreciated. enter image description here

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  • $\begingroup$ If there is weird geometry after bool then it means that you used 2 objects with different vert counts @moonboots down is showing how you need to place 2 objects nicely to align vertices as well and even merge them afterwards. If you do it properly you will have no weird geometry $\endgroup$
    – MikoCG
    Commented Aug 10, 2021 at 8:32

1 Answer 1

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You can create your shape with a bevel (here 3 segments), then create a cylinder (here 12 vertices):

enter image description here

Then boolean:

enter image description here

Bevel the joint, rework a bit to merge some vertices:

enter image description here

Add some edge loops in otder to sharp the edges:

enter image description here

You could also use the Knife Project tool to cut a circle on the top of your shape, then extrude.

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