So I have a wireframe cube that I need to instance (and rotate) 12 times towards the center. I set up an array with an empty as the control. Is there a way I can retain the thickness of the stems? I've tried using solidify modifiers witout luck. Any help much appreciated.



I think that you should do it without wireframe at first, use only edges to make squares like that with no geometry around it... Then after that try to rotate it and finally then use solidify (or change it to curves Object -> convert Mesh to Curve ) and give it mass

Just like this: enter image description here enter image description here

  • $\begingroup$ +1 (You nipped in before me... ) If you want to keep this as a mesh all the way, the modifiers to make the edges solid after the Array could be 1: Screw mod. through 0 degrees, with a 'Screw' value to make the extrusion, and then 2: a Solidify mod. Two Solidifies don't work. $\endgroup$ Aug 9 at 14:45
  • $\begingroup$ Thanks a lot @MikoCG, but I should have mentioned I need to keep it animatable through the modifiers. The reason I'm using a mesh is that I'm recreating and animating this model and need to keep the joints perfectly tubular and smooth... Any ideas? !Cube Model. $\endgroup$
    – Baragaman
    Aug 10 at 7:05

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