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I was wondering if there is an easy way to fill these holes in my 3D object?

I am looking for a quick method where you don't need to select every vertice on its own. enter image description here

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  • $\begingroup$ you can create a second object like a small sphere, and boolean your object with it $\endgroup$
    – moonboots
    Aug 9, 2021 at 8:39
  • $\begingroup$ @moonboots Could you give some more information on which boolean you should use? $\endgroup$
    – user8790
    Aug 9, 2021 at 8:47
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    $\begingroup$ create a sphere, flatten it a bit, select your original object, give it a Boolean modifier, choose the Union option and choose the flatten sphere as boolean object, apply the modifier, rework a bit the sculpt in order to make the sphere merge correctly $\endgroup$
    – moonboots
    Aug 9, 2021 at 8:53

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