I know about blenders mantaflow smoke simulation, but I'm looking for a more simpler way to do it like how Unity 3D's particle system works, or Lightwaves.

Its basically just particles with sprites attached to them, with no actual smoke calculations. I'm very new to blenders particle system in general, so if someone could point me in the right direction that would be great. All the info I can find about doing smoke in blender points to the mantaflow system.



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