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I have cylinders and I would like them to have a rounded beveled effect with a flat plateau on top. Sort of like this button effect:

enter image description here

What is the best way to accomplish this?

I see someone online suggested using control B and posted this demo:

enter image description here

But I notice in that demo, the mesh is nice and simple with no crossing lines and it created a smooth concentric effect.

If I grab the top surface, and I try to bevel with control B I get this, which is good, but I can't clearly get the smoothing:

enter image description here

I need the top surface to be ABSOLUTELY FLAT with smooth rendering on - not bubbling all the way to the midpoint.

What is the best way to do this?

Thanks.

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  • $\begingroup$ Either use Chris' method with the bevel modifier, or use your method and roll the mouse wheel forward while bevelling to increase the number of segments then right-click and Shade Smooth in Object mode. $\endgroup$
    – John Eason
    Aug 8, 2021 at 23:11

1 Answer 1

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  1. create a cylinder

enter image description here

  1. turn on autosmooth

enter image description here

  1. add bevel modifier with these settings

enter image description here

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