a bit noob here and still learning. I am trying to make a waterslider spiral in Blender 2.92. And my initially thought was to make an array modifier follow a curve (spiral). I want some details on the top half of my cylinder, but when i am applying the array modifier, the object is also rotating, which means that the top half would eventually follow the curves rotating. Right now i am empty for ideas, i have tried adding an empty and playing with the object offset. Is there a way to lock the rotating axis or something, or some other ideas on how to make such an effect? . Thanks a lot
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2$\begingroup$ maybe select the curve and try Object Data > Shape > Twist Method > Z-Up? $\endgroup$– moonbootsAug 8, 2021 at 16:24
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$\begingroup$ Have you tried screw modifier? $\endgroup$– Markus von BroadyAug 8, 2021 at 16:28
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$\begingroup$ I have not tried the screw modifier yet, because then i would end up with one big object, and some tedious copy paste work when i want to add some detail to the object. $\endgroup$– McDopeAug 8, 2021 at 17:13
2 Answers
Thanks alot @moonboots the solution with object data -> shape -> twist method -> Z-up was exactly what i needed!
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$\begingroup$ Thanks a lot, i also have looked into that, but it was very tedious indeed, and very hard to get a uniform result $\endgroup$– McDopeAug 8, 2021 at 17:14