I've made a static model of a mannequin to do some tests.
My problem is that whenever I scale a part of the model, or the entire mesh, then every time I move the time-line a bit (or Alt middle mouse. I'm used to zooming that way from maya) the scaled meshes return to previous scale, along individual centers.
Here's a image sample of the problem:
1 Before the scale
2 After the scale (note the time-line)
3 After moving the time-line*
This effect would also happen if I'd scale the mesh, and then export it as a FBX (without moving the time-line).
I've tried to apply the scale onto the model. In effect the elements of the model get incredibly small, when the time-line moves/I export it.
I would be very grateful for any help with this issue.
*I know it wasn't exactly by 5. My mistake. But it's visible that the current time has changed.