Hi, I'm working on this 3d sculpt in blender and Im having this issue on the arm where the lines get streched if you see the torso it looks fine but the arm is messed up. I pulled the arm out. I'm gussing that it could be because of the polygon count if so how do I increase the count in that specific area, new to sculpting. is there a setting that I missed and Im not using dynamic topology im using remash, tried using dt but syaing I got an vertex error or something.
Thanks!