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enter image description here Hi, I'm working on this 3d sculpt in blender and Im having this issue on the arm where the lines get streched if you see the torso it looks fine but the arm is messed up. I pulled the arm out. I'm gussing that it could be because of the polygon count if so how do I increase the count in that specific area, new to sculpting. is there a setting that I missed and Im not using dynamic topology im using remash, tried using dt but syaing I got an vertex error or something.

Thanks!

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  • $\begingroup$ you must have stretched this part with one of the brushes, maybe give a correction to this area with dyntopo and mesh collapse $\endgroup$
    – moonboots
    Commented Aug 6, 2021 at 21:14
  • $\begingroup$ In the tutorial I was watching she pulled the forearm out using the move tool. youtube.com/watch?v=d-gSVS4E6zk at 15:29 $\endgroup$
    – Jakhir
    Commented Aug 6, 2021 at 21:16
  • $\begingroup$ Sorry this one i mean youtube.com/watch?v=Xypvsf94onc $\endgroup$
    – Jakhir
    Commented Aug 6, 2021 at 21:23
  • $\begingroup$ yes it looks like she stretches her topology, maybe you stretched too much or you don't have as much topology, but I'm not sure why she uses this method, why don't you use dyntopo at least on this part in order to add topology? $\endgroup$
    – moonboots
    Commented Aug 6, 2021 at 21:32
  • $\begingroup$ I tried but I get an warning saying Vertex data detected and it slows down my computer and doesnt work $\endgroup$
    – Jakhir
    Commented Aug 6, 2021 at 21:48

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