I need to populate an EnumProperty with the names of every group in the scene, so that I can include them in a dropdown (prop_menu_enum) in the interface.

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How would one accomplish this? I'm creating a tool that has to do with group instances, and ideally speaking, one could choose the group from which they wanted to instance objects using a dropdown menu. As far as I'm aware, (I could very well be wrong!) the only to do so would be to create an EnumProperty using a function to populate it, but I don't know precisely what that function should contain. I tried making a function that returns a list of containing the group's name as the first two elements, and the third being an empty string, but for whatever reason I can't seem to get it to work!

Any help would be greatly appreciated, thanks!


You can use UILayout.prop_search to assign a group to a string.

import bpy

bpy.types.Object.test = bpy.props.StringProperty(name="Group")

def draw(self, context):
    self.layout.prop_search(context.object, "test", bpy.data, "groups")


If you use an EnumProperty blender stores the unique id / number, not the string. So you need a separate StringProperty to keep track of the group, in case the user deletes a group and your enumeration of the groups assigns a different index to the selected group.

def get_items():
    #closure - keep a reference to the list
    items = None
    def func(self, context):
        items = [(group.name, group.name, "") for group in bpy.data.groups]
        return items
    return func

bpy.types.Object.enum_prop = bpy.props.EnumProperty(items=get_items())

def draw_menu_enum(self, context):
    self.layout.prop_menu_enum(context.object, "enum_prop", "Group")

  • $\begingroup$ I'm trying it out right now, but it seems like this is what I'm looking for! Thanks a lot! $\endgroup$
    – Cyrus
    Jan 18 '15 at 4:19

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