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so I've imported this hands model i found on sketchfab and it look glossy when viewed from certain angles to the point where the material can't be seen , I've tried to remove the material and replace it with one of mine , still the same , so I'm assuming that it doesn't have something todo with the materials , wich left me confused , any idea how can i remove this effect from the mesh enter image description here

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    $\begingroup$ hello, maybe try Object Data > Geometry Data > Clear Custom Split Normals Data? Or please share your file: pasteall.org/blend $\endgroup$
    – moonboots
    Aug 5, 2021 at 8:00
  • $\begingroup$ thanks a lot !, it worked . $\endgroup$ Aug 5, 2021 at 8:11

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Go into Object Data > Geometry Data > and click on Clear Custom Split Normals Data. Some imported FBX files have split normals (normals that are used for shading) not correctly set.

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