I have recently found that Mathematica (a mathematics software) may export .stl files, which may be used for Blender. This is very good for me because I am interested in mathematics visualization, and this team Mathematica-Blender seems to be most convenient for this purpose. However, I suppose that when working with animations, I will need curves or surfaces which move according to mathematic equations. See for example the figures in the following video:
It is extremely easy to export just one mesh, allowing me to use Blender for mathematics pictures. But for animations, since Blender does not seem to support high mathematics, it would be great to export somehow a time-dependent mesh. Is there something like this available? More concretely, focusing on the Blender problem (and not in Mathematica), is there any file type from which Blender may import a time dependent mesh?
Any idea or suggestion will be welcome.