# How to rotate many objects around their individual origins?

I have got about 500 planes in my scene that were generated by an addon. But the addon generates them in a horizontal orientation, whereas I need them in a vertical orientation. One object, or two, I would just rotate one by one. But, doing that for 500+ planes takes forever. How can I rotate them all at once ?

I tried selecting all shapes and then setting Pivot Point to Individual Origins, as suggested in this question, but that didn't help - still, all planes were rotated around the world origin.

• maybe your pivot point of your objects is at the world origin? so before rotation select all and use object -> Origin to geometry. if this doesn't help, please provide blend file Aug 4, 2021 at 11:45