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So I’m trying to create a tube in Blender to create a dreadlock for my character model. I added a sphere, went into Edit Mode (I’ve added no modifiers, mind you), and, with all vertices of this sphere selected, tried to merge them into a single vertex in the middle.

The selected sphere in Edit Mode

But when I do, the entire sphere disappears (as expected), but the vertex isn’t selected, nor is it really there. I thought that because it was just been one vertex, it wouldn’t be easy to see, so I tried to select it by dragging the mouse across the area, but nothing is highlighted, or shown as selected in the transform panel.

After merging

I thought that I would continue and add modifiers (skin, and two subdivision modifiers) and it does show, yet I cannot select the vertex.

Added Skin Modifier

Added Subdivision Modifiers

I see that this is a problem because if the vertex isn’t selected I can’t extrude it or anything. I am still considered a beginner, as it might be obvious; if someone would be so kind as to explain if I am doing something wrong and what exactly I should do, it would be much appreciated!

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You can't select it because you are in Face Select mode, switch to Vertex Select mode:

enter image description here

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  • $\begingroup$ Wrote my whole answer without even thinking of that - good eye ;) $\endgroup$ Aug 3 at 23:11
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    $\begingroup$ it's because it happened to me several days ago aha ;) $\endgroup$
    – moonboots
    Aug 3 at 23:13
  • $\begingroup$ Wow this works too, I didn't even notice this — I am still learning, so I thank you as well :) $\endgroup$
    – Tréy
    Aug 4 at 20:31
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If you want to work with single vertices in the future, a good method is to enable the built-in addon Add Mesh: Extra Objects. Enable this in the addon section of the preferences menu, and it will add the ability to add a Single Vert from the Mesh menu:

Mesh1

Mesh2

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  • $\begingroup$ Ah! Thank you, this seems a lot easier. 'Preciate it! $\endgroup$
    – Tréy
    Aug 4 at 20:30

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