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I'd like to "recreate" the curve modifier in animation nodes so that I can use it more procedurally. I know Omar showed how to do this with a basic plane in this question, but can anyone figure out how to expand his answer so that we could deform any mesh along any spline?

Looking at the source code for the curve modifier, it doesn't seem excessively complex.

I haven't worked out any of the internals, but here's what using such a node group might look like (input a mesh and a curve by which to deform it, then output the deformed mesh).

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You can bend mesh along curve like this, Not same as curve modifier but you may get some idea.

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