Follow-up of this question How would I be able to control the falloff of a node setup like this?
I want to be able to control the falloff of a thing like this. how would I be able to do this? Thanks!
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Sign up to join this communityFollow-up of this question How would I be able to control the falloff of a node setup like this?
I want to be able to control the falloff of a thing like this. how would I be able to do this? Thanks!
To obtain a falloff, you need some function of distance from Falloff Center
, which is 1
when the distance is 0
, and 0
when the distance is Falloff Radius
. A Map Range node can do this for you, and clamp its output to 0 for anything beyond the radius.
Above..
e->p
p<->e
0 -> Falloff Radius
is mapped to 1 -> 0
The effect that's being faded, here, is the movement of vertices away from the Empty (i.e. movement along e->p
). Now we have a 0 -> 1 falloff, we can multiply that vector by a scale of the falloff, and add it to the position...
Above, Falloff
is also raised to a power, to provide some option in falloff's curve. You could get more control by using an Attribute Curve Map node instead of the Power, but I haven't found a way to present that curve to the user in the GN modifier.
This gif shows change in Radius.
This one, Power, and Scale.