I am wonder if is there a trick in blender to transform this "cubit" cylinder to a "circle" cylinder? I created the cylinder with only 16 vertices, in edit mode I subdivided for 3 times, now this is the result. I know that the right way is to apply subdivision surface, but I am wonder if it is possible to transform the hexagonal vertices to a perfect circle.
Here it the blend file:
https://drive.google.com/file/d/1Lzy8QVktv-BLOQb22_fA-mJ12VbM7H_H/view?usp=sharing