Is it possible to morph while rotating the emitter?
I am trying to morph two objects by referring to the video below.
It succeeds when the emitter is stationary, but fails when the emitter rotates or moves. (I attached the .blend file of the failure example)
Then I tried it with AnimationNodes in another file.
I wondered if I could make it look like it was morphing by using the "Offset Polygon" node.
It is my image that the face of one object becomes smaller and the face of the other object becomes larger.
However, I didn't know how to control FallOff of this node with UVMap.
I want to control the effect according to the UVMap, such as the general time of particles.
For example, the larger the value in the X direction in UVMap, the faster the effect will appear.
I've tried two methods, but I'm having problems with both.
Can you tell me about either solution?
I would appreciate it if you could reply.