Having issues with rendering image in Cycles. I made a custom texture for my object through an tutorial and messing around with the nodes. But now I noticed that when I try to render a Image in Cycles that the texture is al deformed and also missing some parts and seperate objects I modeled. Any ideas how to fix this?
It looks like Z-figthing to me without seeing the file. If you take a look in the Outliner, there are objects set to be invisible in the 3D Viewport, but I guess they are visible in Render.
To get rid of those render artifacts you can either delete the invisible objects if you don't need them anymore, or you can disable them in Render. To do that, click on the Filter symbol in the Outliner window menu and enable the Disable in Renders button (the camera symbol).
Now these camera symbols are shown for each object and collection as well and you can disable the Render Visibility by clicking (just like you did with the Viewport Visibility).