I am trying to make a fluid simulation render like this:
I don't want it to look like that, I just want a tank filled with water. It needs to be a FLIP/APIC simulation so I can use Effectors and more collision objects.
I know I can just do something like this:
And wait for the simulation to fill up the bowl, but that takes a long time to bake as it takes like 300 frames to fill up the bowl, so is there a way to do it quickly? If there is, I need it to be an actual simulation.
Please don't suggest doing something like this: making a cube look like water by sculpting it or adding a noise-displacement modifier and then adding a water/glass material on it as it needs to be a FLIP/APIC simulation: