Hi, the picture in the circle is that the sink drain. l applied fluid physics and the domain property to the object and it became transparent. How can l fix the object transparency issue?
1 Answer
Welcome, Zisan. The object you select and apply Quick Fluid to will become a Flow "Geometry Container" (like an initial pool of water), which is not renderable so it looks as such. If you want BOTH the drain as a visual object AND want it to also the be part of the Physics (my guess is an Outflow?), then what you should do to correct this is :
- Duplicate the drain object
- On one of the two drain objects, remove the fluid modifier
- Be sure your other drain object has Fluid set to Outflow, not Geometry.
You may find other issues if the geometry of the Outflow is insufficient. In fact -- for accuracy -- you may really want a set of cylinders that align with the drain Holes to be your Fluid Outflow.
For Quick Effects, Liquid I would use the following workflow:
- Draw the Visual objects for your fluids Container (Tub), Drain, Faucet
- the Physics objects including initial (frame 1) volume of fluid (e.g. partially filled tub), outflow (drain), and inflow (inside the Faucet)
- Select all of these objects and do a Quick Effects, Liquid
- Leave the Physics on the initial liquid alone, but visit all other objects and change them to Effector (Visual Objects from #1) or to Inflow or Outflow
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1$\begingroup$ Thanks for your helping me the issue fixed. $\endgroup$– zisanCommented Aug 1, 2021 at 20:18