When rendering this project using my GPU and CPU I get incomplete shadows that show up as blocky. I have an AMD Radeon 5700 XT and AMD Ryzen 7 3800X 8-Core Processor. I've tried the following:
- Rendering the project with just my GPU
- Uninstalling and reinstalling Blender
- Downloading an earlier version of Blender
- Adjusting for the shadow terminator offset
- Updating my graphics card driver
- Uninstalling and reinstalling my graphics card driver
- Rendering with just the CPU
The latter option fixes the problem, but at a huge loss to render time as I'm not using my GPU to help. When I'm rendering with the GPU it almost seems as if it's just giving up and moving to the next tile without finishing it. The same thing happens when rendering volumes, and this wasn't happening to me before.