I'm new to the Blender community. My background has primarily been in Maya and 3ds Max. I'm looking to port some tools over to Blender. However I have failed to find any information regarding how to build a PySide interface and attach it to the Blender window. So when blender closes or minimizes the PySide tool goes with it. Secondly, I've read numerous times people who have created a PySide tool mentioning that it's a modal dialog and blocking. Is this all true and still relevant in the latest version of Blender?

I hope the modal, blocking dialog is not true. For an app that has so much promise, this would be enough of a deterrent to not implement Blender into our pipeline which is heavily tool driven in order to integrate with Shotgun. I can't imagine innovative app like Blender not sorting an issue like this out.

Thanks everyone im looking forward to hearing back.



You must log in to answer this question.

Browse other questions tagged .