I am creating a somewhat complex rig since quite some time and I ran into some questions:
does anybody know if it is possible to separate the eye part of the Rigify human meta rig for a custom face rig? I am talking about this part (https://imgur.com/a/7LabxNn). I can build it myself but I am lazy and I like these widgets and how they function. Rigify doesn't have this as a sample it seems and just separating the eye parts or deleting everything else does nothing. Or maybe there is a feature set that contains an eye rig? The ones I know of do not have that.
Is it possible to somehow get the widgets Rigify uses for its meta rigs that aren't available in the default widgets? Maybe some Widget expansion addon or something? Yes, I could also just copy them, but that seems like a hassle if I generate the rig new a lot due to small changes ...
Is it somehow possible to keep custom added constraints on samples "intact" when generating the rig? For example, if I use an aim constraint on the head deform bone from a head sample to aim on a custom control bone it will just do nothing because generating the rig will create a new control bone for the deform bone and thus the custom constraint gets "overwritten". Creating constraints anew after every time I generate the rig is getting tiresome.
Is it possible to add custom rig "Main Properties" (you know, like Neck Follow, IK/FK Switch and such) without coding?
Edit: I seem to like to ask if something is possible. :D