When I pan with the Shift + MMB, it doesn't work. I think I might have accidentally pressed some sort of key-shortcut. It works for other views, so it's not my mouse. What sort of shortcut could I have pressed?
Not sure of the Shortcut. but you can get your original settings back by loading Factory Defaults. Its in File Menu.
The reason why it happened is because the user set clip start on view settings too low. If they use your factory reset method they will potentially lose work. Just set the clip start to 30cm
If reloading the factory settings in File>>Load Factory Settings helps, then you can check your mouse settings in the user preferences, input tab:
In the example, the checkboxes are set to pan with MMB and rotate with ShiftMMB.
If that's not the reason, it might be that you are in perspective mode and you have zoomed in a lot. Does the 3d view display 'Persp' in the top left corner? NUMPAD5 or holding NUMPAD- will repair that.
I had the same problem, and this solution worked:
- Hit N in the 3D view to open the Properties region.
- In the View submenu, turn off Lock to Cursor or Lock to Object.
It's not unlikely that a relatively inexperienced user would not realize that this setting exists, or would not know how to restore it.
Had this same problem.
Zoom (ctrl/mmb) and Pan (shift/mmb) just stopped working for one of my Blender files (but the rest were fine).
The simplest solution I found online was to hit the "period" key on the number pad.
Worked like a charm.
No need to reset to factory defaults or do anything complicated.
Just hit "." on your number pad.
I landed here when I could not find a solution. My 3d viewport allowed me to rotate around the object but panning was not possible anymore (and it worked before in the same scene).
None of the answers here worked for me. I found a simple solution for my case:
- add another view panel (or select an existing one around in the UI)
- change the type to Viewport 3D
- after that, remove/collapse the previous buggy 3D viewport panel
It seems forces Blender to create a new 3D viewport that doesn't have this problem. Everything went back to normal, panning included.