I am attempting to bake the chairs in a living room scene in Cycles using the "Combined" bake. When I apply that image texture to the chair it is MUCH too bright compared to a render of the same chair. What other types of bakes should I use and how would I combine them? The original chair uses a Wood.jpg image texture into a diffused shader mixed with a glossy shader. I've tried baking diffused direct, diffused color, and glossy, and MixRGB them together, but it looks even worse. Adding a brightness node & turning down the brightness looks bogus too. What am I missing?
I'm adding some more info, but I don't consider this problem answered because what I came up with is a ridiculous kluge that's sill not quite right. I've tried so many things that at this point I don't think I can replicate all the bakes I'm using. The chair on the left is the one I'm trying to bake. In a nutshell:
Two slightly different 'combined' bakes are totally subtracted from each other which leaves shadows too dark & the color messed up. A color adjustment node (RGB Curves) corrects the color which is 'lightened' with a 'diffused color' bake to reduce the shadow from the table.
Like I said, not really a solution.