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How can I control which part of the object the fire/smoke is emitted from so instead of it coming from the corners it is emitted from the top side like a normal log on fire.

Here is my work Also I can't see the faces of the object even though I am out of edit and wire frame mode can someone please explain that as well.

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    $\begingroup$ I'd try using particles! you can then set them to start going up, correcting the misdirected velocity of the fire. $\endgroup$ – GiantCowFilms Jan 15 '15 at 16:30
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You can assign the smoke and fire to come out of just a vertex group.

Select the vertices you want the fire and smoke to come out of, and create a vertex group and assign the vertices to it:

enter image description here

Then go to Smoke Flow advanced and use the vertex group to determine where the fire and smoke will come out of.

enter image description here

enter image description here

Note: Every time you make any changes to the smoke/fire simulation you need to press Alt+A to update the simulation cache.

To set up the materials and actually render your smoke in cycles watch

https://www.youtube.com/watch?v=oSiV5gg_lCs

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  • $\begingroup$ Could the texture option be used to make it so some parts are more on fire than other parts? Thanks. $\endgroup$ – Anson Savage Aug 10 '17 at 19:12
  • $\begingroup$ @AnsonSavage please ask this as a new question. $\endgroup$ – cegaton Aug 10 '17 at 19:27

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