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I am making a model and in object mode, you can't rotate, scale, mirror, etc a mesh. The only way to do it is to got to edit mode, select and then rotate. That worked for me until I made a armature and you can't rotate it in pose mode!

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  • $\begingroup$ What do you mean you can't rotate? the handels aren't there? have you tried the hotkeys? or it just will not rotate when told? $\endgroup$ – Scalia Jan 14 '15 at 22:59
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    $\begingroup$ Is the armature in Rest pose? (Properties panel > Object data > Skeleton) $\endgroup$ – gandalf3 Jan 14 '15 at 23:04
  • $\begingroup$ The handels are there but it wont rotate anything $\endgroup$ – user3658408 Jan 15 '15 at 23:12
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It sounds like you have Manipulate origins (⎇ Alt,) enabled in 3D view > Header:

enter image description here

This setting makes it so transforms will only affect the origins of objects, rather than the objects themselves. This is only really very useful when you have multiple objects/bones selected.

Also see What does the button next to the Pivot Point button do?

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