# Mesh Array Modifier with Fit Curve modifier strings objects through center, not origin

I am using Array modified and Fit Curve modifier to place multiple meshes on a bezier curve. Unfortunately, blender is passing the curve through the centers of the generated objects, and I need the objects to be placed so that the curve passes through the origin, not center.

Is there a way to do this?

• What do you mean by center? The geometric center of an object? If so, does it not correspond to the object's origin? – someonewithpc Jan 14 '15 at 20:09
• Try using a Follow Path constraint – VRM Jan 14 '15 at 20:18
• By "center" I mean the approximate visual center of the object. I have no idea what point blender is using, but put an array of cubes on a spline and you will see. The spline goes through the middle, regardless of the origin. – Jimonmars Jan 14 '15 at 21:34
• "Follow Path Constraint" seems to be for animation. Does it also work for modifiers? – Jimonmars Jan 14 '15 at 21:36
• No, follow path works for individual objects. However you can make the origin of the objects go to the center of mass in an object by pressing Ctrl+Shift+Alt+C and selecting Origin to Geometry – VRM Jan 15 '15 at 0:34