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Related to this question. In short, I created a Grease Pencil object using a model as the base by using the Line Art modifier and applying it. I then used "Reproject Strokes - View" to flatten the resulting Grease Pencil object along the camera view.

The point of this is to create a Grease Pencil object from a model, which I can then edit like a regular Grease Pencil object. The original 3d model is simply used as a base.

Works great so far. My problem now though, is that depending on how far away the object is from the center of the scene, the further away the Grease Pencil will be from its original model. See the example below:

enter image description here

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I want the Grease Pencil to be on the model, roughly. In other words, I want to move the Grease Pencil closer to the camera while keeping the shape you see from the camera view. How can I do that?

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  • $\begingroup$ Don’t apply the modifier. That’s about it. $\endgroup$
    – TheLabCat
    Commented Jul 28, 2021 at 11:20
  • $\begingroup$ @TheLabCat That's genius! I just wish my "workflow" (if you can call it that) didn't require me to apply the modifier in the first place. ;( Thanks for giving me a reason to clarify my question, though. $\endgroup$
    – Synn Ko
    Commented Jul 28, 2021 at 11:27

1 Answer 1

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While it doesn't answer the specific question posed, it does solve the underlying issue. I had the wrong assumption that "Reproject Strokes - View" always puts the strokes in the center of the scene. This is not true, it puts the strokes in the center of the Grease Pencil object itself. So to solve my issue, all I had to do was move the Grease Pencil object to where the mesh is and then reproject the strokes. That way, the strokes would be placed roughly on the model, as I originally wanted.

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