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I've modeled a Revolver and I'm adding an armature modifier to it. But in the Object selection area it isn't there so I can't do anything

nothing is in the armature object selection

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    $\begingroup$ Is there an armature in your scene? $\endgroup$ Jul 27 at 21:47
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    $\begingroup$ you need to create an armature, have you? $\endgroup$
    – moonboots
    Jul 27 at 22:12
  • $\begingroup$ Duarte no, and moonboots no. So what do i do exactly $\endgroup$
    – Space Core
    Jul 27 at 22:38
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You have to have an armature in your scene before adding an armature modifier. You add an armature to your scene the same way as adding other types of objects, with Shift-a, for add.

Once your armature exists, then when you try to create the armature modifier, you will find that your armature is available for selection in the field that requires an armature to be specified.

Note that directly creating an armature modifier isn't strictly necessary, because there is an alternative means available for creating the needed connections. You could get the same results by simply selecting your mesh, shift + selecting your armature (to add this armature to the same selection), then parent (with Ctrl-p) the mesh to the armature. Choose Armature Deform from the drop-down, and finally, choose a bind method, such as Automatic Weights or Envelope Weights. Following these steps will create an armature modifier automatically.

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  • $\begingroup$ oh thanks, I was following a tutorial and already had an armature made but the tutorial did it differently, and for some reason I switched to that one $\endgroup$
    – Space Core
    Jul 28 at 14:06
  • $\begingroup$ If you find an answer helpful, consider marking it as the preferred answer. $\endgroup$
    – R-800
    Aug 4 at 16:44
  • $\begingroup$ oh thanks i'm new to this stuff $\endgroup$
    – Space Core
    Aug 12 at 22:54

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