so i wanted to make a pilar and used geometry nodes so that i could "randomize" the x axis, the problem is that the original cube has a texture but the copies on the node don't use the normal texture i applied to the cube

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  • $\begingroup$ can you please provide your blend file? $\endgroup$
    – Chris
    Jul 27 at 5:30
  • $\begingroup$ You should use generated or object coordinates instead of UV's . These unfortunately tend to be destroyed on instanciation in GN (It's being worked on). Please post a screenshot of your node tree as well $\endgroup$
    – Gorgious
    Jul 27 at 6:33
  • $\begingroup$ Thanks i did used the coordinates and it worked like a buty!!! $\endgroup$
    – Destefanic
    Jul 31 at 23:30

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