This is my animation of a shotgun ammo belt. It uses a set of placeholder Plane meshes along a Bezier curve that instance my shell model. By moving the planes across the z axis, the shells feed into the gun. However, this doesn't work in the exported file because the Curve modifier is not applied. Applying the modifier causes the entire belt to move back and forth instead of each shell following the curve. Does anyone have a solution to this that would allow me to export the animation into a game engine?
my gorgeous ms paint illustrations might explain this issue, but I'll be glad to offer more information if it would help :p