Essentially, I am looking for a way to deform the shadows on my object to match the textures.



I want the shadow's edges (and only the edges) to have the same or at least a similar structure to the texture I applied to the object, rather than just being a straight gradient. I think this would really help with making the texture and shading bleed into each other more.

  • $\begingroup$ if I understand correctly, maybe plug your texture into the Height socket of a Vector > Bump node and plug the Bump node into the Normal socket of your Principled BSDF (or your Diffuse if you've used a Diffuse) $\endgroup$
    – moonboots
    Jul 25, 2021 at 19:37
  • $\begingroup$ doesn't achieve the desired result, unfortunately. The best way I can explain it is ... imagine the shadow wouldn't be able to cross the individual cells of the voronoi cells and could only move along the edges $\endgroup$ Jul 25, 2021 at 20:46

1 Answer 1


in case anyone finds this small post sometime in the future, this video offers somewhat of a solution. Just do what he does in this section with whatever texture you want your shadow to conform to.


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