Im curious of how to automate creation of shader nodes and and end up with an image texture connected to the color-input of a Principled BSDF.
This would have been easy if copy-pasting from info-console was possible as it is with creating and smoothing a mesh for instance, but for some reason doesnt work here. (I have made sure to enable nodes)
Obviously I'm fairly new to scripting in Blender.
Any response is greatly appreciated :)