This is my UV map:
And I am looking for a precise way to snap left bottom vertex to the 2D cursor location, something like this:
When I try to do it with CTRL + move, it's not precise, but my texturing guy requires me to do it so.
Also, I can't use image constrains because when I try to enable it, my unwrap is broken.
Smart UV project may be useful in this specific case, but I'm gonna soon unwrap models, where Smart UV unwrap is gonna be... a bad idea.
Thanks for help in advantage.