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I've been following Grant Abbitt's Blunderbuss tutorial and have come to a part when he starts painting the mesh after unwrapping it. Now, in his case painting works as intended (streaks register onto the mesh), while in mine everything feels mismatched – the paint doesn't show up on the model or it shows up completely screwed up.

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As you can see the normals are flipped, so you need to go in Edit mode, select all and AltN > Recalculate Normals:

enter image description here

Also at the end make sure that you plug your Principled BSDF into the Output.

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  • $\begingroup$ Oh my, thanks, wouldn't even think about that! You're a life saver! $\endgroup$
    – Francis
    Jul 25 at 14:15

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