I am totally new to Blender. It seems that UV mapping and UV unwrapping are the same.

Can anyone please clarify the difference.

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    $\begingroup$ Please don't write in all caps, it is the online equivalent of shouting, is harder to read and is considered rude. $\endgroup$
    – Emir
    Commented Jul 25, 2021 at 12:56
  • $\begingroup$ blender.stackexchange.com/questions/57420/… $\endgroup$ Commented Jul 25, 2021 at 13:55
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    $\begingroup$ It's not the same. Although there are explanations for UVs and modifiers at the provided link, they are not explaining a difference between Unwrapping and Mapping. Unwrapping, like the word says, is first of all like stripping the faces off as if you're peeling a fruit, you get the skin laid out in 2D in a big or smaller islands or whatever. Unwrapping usually creates a UV map automatically - however, this map is not carved in stone. While keeping the "skin's" parts, you can scale, rotate and move them in the UV Editor to map the UVs according to e.g. the textures they cover as needed. $\endgroup$ Commented Jul 26, 2021 at 7:24

1 Answer 1


A UV map is the flat representation of the surface of a 3D model used to easily wrap textures. The process of creating a UV map is called UV unwrapping.

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    $\begingroup$ and the process of using a UV Map in a material is called UV mapping. $\endgroup$ Commented Jul 25, 2021 at 15:03

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