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as you can see when it reflects it looks so weird, is it possible to make these glasses just transparent without so much reflection.

enter image description here

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    $\begingroup$ you can mix your Principled BSDF with a Transprent node? $\endgroup$
    – moonboots
    Jul 25 at 12:04
  • $\begingroup$ Thank you so much :) $\endgroup$ Jul 25 at 12:09
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Create a Shader > Mix Shader and mix your current node with a Transparent node, play with the Mix Shader factor to give your material more or less transparency.

That said I'm not sure about your Principled BSDF settings, you need to put the Transmission at 1 if you want a glass effect, and also don't forget to choose Blend Mode > Alpha Blend in the Material Settings if you are in Eevee.

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