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I have an HDRi background with ledges and a photoscanned rock. The colors/tones of the ledges and rock do not quite match. I am willing to change the tones of the HDRi rocks OR my single rock - either way as long as they better match. What is the best way to do this? I am working in cycles. The free floating photoscanned rock (right) is redder than the background HDRi ledge (left). I would like to tone them more similar. I would think a simple shader setup for the photoscanned rock would do it and I would think this would be basic functionality for 'blending'. Please advise enter image description here

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  • $\begingroup$ It's hard to see the real difference because the background image is semi-transparent and that affects the color a lot. $\endgroup$ Jul 25 at 13:53
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You do this by inserting color correction nodes between the image texture's Color output and the shader's Color input. In this case, I would probably use an RGB curves node to adjust the red tint, so my shader might look like this:

image texture with RGB curve node

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