. Hi, I'm having some problems when I'm trying to extrude sides of a vase to create a handle. For one, I tried extruding faces and first inverting then doing a bridge edge loops, so that didn't work out for me because it looked very messy and not the shape I wanted for my object. Second, I tried BlenderGuru's way of extruding like the cup handles in his donut tutorial and that also did not give me good results. I would like to have a rounded handle like shown below. Should I just make a separate mesh then join it to my main mesh? I'm unsure how to progress from here. So now I am quite stuck on how to do this and if anyone could point me in the right direction I really would appreciate it! Photos below. Thank you.
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1$\begingroup$ You do not need that much polygons. Create simple geometry and add a subdivision modifier on top: en.wikipedia.org/wiki/Subdivision_surface If your polycount would be way lower it's pretty straight forward to add any handle you want... $\endgroup$– brockmannJul 24, 2021 at 19:26
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$\begingroup$ @brockmann Hi! Yes I definitely have too many, I was doing the shape by path and subdividing to get the details I want. I did just try to make a lower poly version and still am unhappy with how it's turned out. I'm not sure why I just am failing at making these handles. $\endgroup$– baconJul 24, 2021 at 21:13
1 Answer
In my opinion you should work with much less vertices:
Create your shape:
Cut a hole, extrude and round with LoopTools > Circle:
Extrude a bit and tilt the extrusion:
Symmetrize:
Select the 2 circles and bridge with CtrlE > Bridge Edge Loops, play with the Operator box parameters:
Edit: Your circles are not correctly tilted, you need to slightly rotate them so that they bridge the right way:
Also don't leave the inner faces:
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$\begingroup$ Hi! When you say cut a hole, how exactly would I cut it in the exact middle of the vertices? I still am not the best at cutting shapes but have been using boolean. Your instructions are very clear I appreciate it. $\endgroup$– baconJul 24, 2021 at 21:11
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$\begingroup$ select one vertex only, delete it, it will create a 8 vertex hole, select these 8 vertices, extrude inwards, then right click > LoopTools > Circle (you need to enable the LoopTools addon) $\endgroup$ Jul 24, 2021 at 21:26
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$\begingroup$ Okay thanks for the info about looptools. I think what is catching me is the rotating, the mesh is starting to look very weird (vertices not lined up like how yours are, mine are spiraling) and I guess I will just practice it more to understand how to make the handle. Your instructions and picture explanations are very helpful regardless. $\endgroup$– baconJul 26, 2021 at 2:55
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$\begingroup$ what do you mean by vertices not lined up? $\endgroup$ Jul 26, 2021 at 4:23
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$\begingroup$ Okay nevermind I think I've figured it out by playing around with the rotation settings. So now I have done symmetrize and bridge edge loops, but of course it doesn't look all that great, so how would I 'play with operator box parameters'? I've been going through the different editing settings in the bridge edge loops 'pop-up box' but not getting the handle like how yours is. I apologize if this is easy information, I'm still learning bit by bit. $\endgroup$– baconJul 26, 2021 at 20:56