Guys I'm losing my mind trying to figure out why am I getting those ugly green spots (with or without a cage) in baked normal maps in Blender when I don't get them in Sub Painter(the clean normal pictured is from SP). Judging by the color, those are mismatched normal tangents/backfaces. But I went through the mesh manually and normals seem fine. Are there any settings or setup needed for material, shaders etc. I need to know in order to avoid this? I'm using the baking method from here but with a cage: https://m.youtube.com/watch?v=0LuEqvO9QsE blender



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